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Dev Blog

So a question that comes up often is, Just how much resources are these going to take up? Are you curious? Find out after the jump!

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Dev Blog

ZOMG.. What a week it was!!! (more)

If you hadn't noticed, I've been online in SL 24/7 for the last week, trying to knock out these scripts. I'm really happy with where things are right now. We actually got to do some polishing and adding some cool things just for fun, instead of just tracking down one bug after another. And trust me, I did TONS of just that too.

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Dev Blog

Well haven't had a dev blog post in awhile, but never fear, it's not because I haven't done anything, it's because I've been too busy!!! (more)

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Metaverse TV Show

Earlier today Frolic Mills graciously asked the team to be on his live show at Metaverse TV today. Unfortunately with the short notice, Chim and Catherine were unable to attend, so it was just me dishing out the scoop on our little furry friends.

http://metaversetv.com/blog/2011/02/the-frolic-mills-show-15/

I had a great time, Frolic asked many questions, some more than I wanted to give away, but there are probably several important Meeroo issues I discussed that have never been brought up before.

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Dev Blog

You know the drill. I slave all weekend long and then blather on about it here for your enjoyment! (more)

Tackled 2 MAJOR undertakings this weekend.

The first is the box your Meeroos will come in. We wanted this to be really special, so Chim and I worked closely for many hours on this and the results were TOTALLY worth it, if I do say so myself. I think everyone will be so excited when they get to see and interact with it.

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Dev Blog

Many thanks to Chim for the kind words in her last blog. This teams is just a blast to work with, that's for sure! My last few days after the break...

Fixed so the meeroo's size is properly coordinated thru each of the scripts.

Fixed so the timing variables of one of the mini games is all controlled thru the server, so we can tweak without causing objects needing an update.

Tweaked how the objects from the mini game rezz into the world to be more visible.

Fixed multiple bugs in owner referral system, grrrr.

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Dev Blog

A busy weekend for me! Read after the break...

Most importantly I got all the scripting finished for being able to put meeroos, food dishes, and the tree stumps in/out of fellowship mode. All these items will interact with other people's items in your fellowship if their items are also put into fellowship mode. I'm sure there's going to be some interesting bugs pop out this week! :-D

Different food types are now properly supported as I tracked down a number of issues where it wasn't be handled correctly.

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Dev Blog

Things knocked off the todo list after the break...

Updated most of the meeroo out there to the latest code base. One of the mini games doesn't seem to be functioning any longer. Grrrr.. I'll have to track that down tonite.

Messed with a bunch of web stuff, making sure traffic is getting routed around properly to the site and the analytics are working properly.

Fixed the HUD so it links directly to the appropriate leaderboard pages, which is really slick if I say so myself.

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Dev Blog

Update on what's been going on. We had a loooong team meeting where we hashed out a few new ideas on things and made sure everyone had a clear TODO list! 

Personally, I whipped up a new related web site, but needs some lovin' from the rest of the team before we can unveil that one.

Also I did a little revamping the database schema around food types to support some cool things in the future tracking what each meeroo has been nibbling on, etc.  The proper food types for each species was reviewed and fixed to match the latest spreadsheet.

Here we go! Finally the website has been rebuilt, please excuse the construction mess while we get the ball rolling!

It's been a blast working on everything the last few months, and I'm anxious to show the world how far we've come!

-Tiger

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